CGRundertow SPONGEBOB SQUAREPANTS: LEGEND OF THE LOST SPATULA for Game Boy Color Video Game Review

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Classic Game Room presents a CGRundertow review of Spongebob Squarepants: Legend of the Lost Spatula for the Game Boy Color. Released in 2001, this game was developed by Vicarious Visions and published by THQ. It’s a basic platforming game, and it is not a very good one. While the presentation and visuals are nice, the rest of the game is a big letdown. This CGRundertow review features gameplay and commentary from CGR’s Gabe.

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35 COMMENTS

  1. Also, the scallops that fly at you can be captured in the net that you find in the pause menu. ^^ And, as for the difficulty.. It's not really all that hard for me. o.o And, even if difficulty is an issue to some people, at least there's a password system and cheats. 😀

  2. When I got this game for my Gameboy color (before it go fucked up by the mud flood), at first, I liked the idea. But when it comes to the obstacles of the game and the fact that THERE'S NO SAVE FEATURE (instead you have this shitty password system that has gotten obsolete and abolished in the PS2 era), the game was painful to play through that I nearly cried.

    Now, the cartridge is sitting in my bookshelf, and the only way to play it is downloading an emulator since my gameboy stopped working and nobody makes gameboys anymore. And it's STILL FRUSTRATING. If only it had a save feature which happens to be a proper way to CONTINUE rather than the password crap that millions of us had to deal with in the mid 80s to mid 90s with almost ANY game that had that, maybe the game would be tolerable. But realizing how delayed the controls are and how bad the jumping is, I don't think a save feature is good enough.

  3. I played this when I was a kid…and it really wasn't that hard. You just have to learn how the hit detection is and once you figure that out you are good to go. 

  4. screw this guy-it's hard as SH**, but it reminds me a lot of battle for bikini bottom-and that game to me was a masterpiece. It felt a lot like mario 64

  5. I didn't think it was that bad, but maybe I just need to play the piece of shit again. I thought it mostly suffered from awful controls, but the game was otherwise OK. 

    Granted, controls are everything, so… 

  6. Lol I worked on the backgrounds for that game now I work on rayman games…..I'm really happy with my career.

  7. The music in the game, done from a demoscene composer, Manfred Lizner, is fantastic! Game sucks, though 🙁

  8. This game is great! I would never believe your opinions on any game though because everyone of your videos I have seen there had not been even one time that you enjoyed a game. But it is fine because I am still a subscriber and I don't need to be here all day judges your opinions, that is it.

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